Technical Designer | Cinematic Pipeline Generalist | MFA in Game Design

I'm a versatile technical designer with deep experience across motion capture, animation, and cinematic pipelines. I have a Master of Fine Arts in Design and a strong eye for visual storytelling backed by solid understanding and hands on experience with game piplines. I thrive in cross-disciplinary teams, where I focus on optimizing, solving complex problems, and delivering high-quality results under time constrained pressure. My recent contributions have been to titles including Star Wars: Jedi Survivor, Love, Death & Robots, Secret Level, and Destiny 2.

Technical Designer & Cinematic Pipeline Generalist

morgan@urukhai.org

Key Credits: Rouge Mocap