Technical Designer | Cinematic Pipeline Generalist | MFA in Game Design
I'm a versatile technical designer with deep experience across motion capture, animation, and cinematic pipelines. I have a Master of Fine Arts in Design and a strong eye for visual storytelling backed by solid understanding and hands on experience with game piplines. I thrive in cross-disciplinary teams, where I focus on optimizing, solving complex problems, and delivering high-quality results under time constrained pressure. My recent contributions have been to titles including Star Wars: Jedi Survivor, Love, Death & Robots, Secret Level, and Destiny 2.
Technical Designer & Cinematic Pipeline Generalist
morgan@urukhai.org
Key Credits: Rouge Mocap
Data Cleanup, Solving
Data Cleanup, Solving, Retargeting, Motion Editing
Data Cleanup, Solving, Retargeting, Motion Editing
Data Cleanup, Solving
Data Cleanup, Solving, Retargeting, Animation, Layout
Data Cleanup, Solving, Retargeting
Data Cleanup, Solving, Retargeting
Data Cleanup, Solving, Retargeting, Motion Editing
Realtime Setup, Unreal: Layout, Retargeting, Implementation