VSOCCER
I led the motion capture and Unreal production pipeline for a live VTuber performance. We captured full-body mocap on stage in real time, combined with live facial performances. The production team was able to view and cut a live feed on the day, using fully animated characters directly in-engine.
I handled the character ingestion, implementation, retargeting, toon shader, lighting setup, camera layout, and some cinematic render passes. I also supported real-time capture on site and ensured the show ran smoothly from both a performance and technical standpoint.
Unreal Engine Explorations
Cinematic Composition Exploration
Animation Test
Animation & Cloth Test
Retro Tech Test